Recommended class
Scavenger
A strong early-run class when resources matter more than fighting power.
Excellent matchUnofficial run planner
Choose your team size, unlock budget, route risk, and target night. The planner recommends an obtainable class and run window for the next route.
Camp command desk
Recommended class
A strong early-run class when resources matter more than fighting power.
Excellent match36-70
Avoid wipe scenarios and keep revive options open.
Camp command desk
Recommended class
A strong early-run class when resources matter more than fighting power.
Excellent match36-70
Avoid wipe scenarios and keep revive options open.
Tier S / Combat
A late-run carry pick for players who want to clear threats instead of routing around them.
solo / duo / squadTier S / Combat
A premium pick for players who want reliable combat tempo deep into a run.
solo / duo / squadTier S / Summon
A powerful team pick when summons can soak pressure and help control busy nights.
duo / squadBefore spending diamonds
Use the codes page for redemption details, then come back to the planner with your real unlock budget.
| Run window | Nights | Priority | First checks |
|---|---|---|---|
| Base setup | 1-10 | Food, fire, and first medical stock. | Mark a safe route / Hold bandages for real damage / Do not overextend at dusk |
| Resource loop | 11-35 | Upgrade the loop before chasing risky loot. | Assign a runner / Bank spare food / Check map exits before nightfall |
| Late survival | 36-70 | Avoid wipe scenarios and keep revive options open. | Keep two recovery paths / Track threat routes / Review class roles |
| Night 99 push | 71-99 | Only push when resources and class roles are stable. | Conserve medical stock / Skip low-value detours / Retreat before chain deaths |