Solo class picks

Best Solo Classes

Solo runs need a class that can solve food, routing, or combat without waiting for a teammate. These picks favor reliable early control and strong late-run safety.

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99 Nights Class Planner

Target night 45
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Owned classes stay eligible without a new purchase. Select only classes you can currently equip.

Budget bands are rough planning categories, not exact prices. Choose My Diamond limit to filter by listed costs. Roster snapshot: August 4, 2026. Selected price references read September 12, 2026; see coverage and sources. Confirm the current lobby listing before buying.

Recommended class

Scavenger

A strong early-run class when resources matter more than fighting power.

Excellent match
Tier AResource25 Diamonds

Starting kit: No starting items listed

Price references read .

Compare this class

36-70

Late survival

Avoid wipe scenarios and keep revive options open.

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Why this pick

  • Fits solo runs
  • Matches a safe route
  • Low unlock fits the selected budget
  • A-tier in this planner's editorial ranking

Trade-off: Can fall behind premium combat picks late

Backup option

Big Game Hunter: A late-run carry pick for players who want to clear threats instead of routing around them.

600 Diamonds

Keep two recovery pathsTrack threat routesReview class roles
How recommendations work

Tier S

Combat

Big Game Hunter

A late-run carry pick for players who want to clear threats instead of routing around them.

  • High pressure combat
  • Strong for dangerous routes
  • Less useful if the team is short on food or revives

Tier S

Combat

Cyborg

A premium pick for players who want reliable combat tempo deep into a run.

  • Great late pressure
  • Works in every team size
  • Expensive compared with safer support picks

Tier S

Combat

Vampire

A strong solo-leaning pick when you can turn combat into sustain.

  • Excellent self-sustain
  • High solo ceiling
  • Punishes poor fight selection

Tier A

Combat

Alien Scientist

A premium alien-tech fighter with strong starting weapons, extra sack space, and Essence scaling for solo or team runs.

  • Powerful three-weapon start
  • Four extra sack slots
  • Costs 600 Diamonds and rewards deliberate weapon switching

Tier A

Combat

Assassin

Best for players who prefer fast kills and clean disengages.

  • Fast threat removal
  • Strong solo tempo
  • Lower safety margin than support classes

Tier A

Scout

Ranger

A flexible pick for route control, scouting, and safer map movement.

  • Works in any team size
  • Good exploration value
  • Less direct sustain than Medic

Tier A

Resource

Scavenger

A strong early-run class when resources matter more than fighting power.

  • Great starter value
  • Helps food and item pressure
  • Can fall behind premium combat picks late

Tier A

Combat

Berserker

A high-risk class for players who want to win by forcing fights.

  • Good combat tempo
  • Strong for aggressive players
  • Unsafe if resources or healing are thin

Tier A

Scout

Explorer

A low-cost scouting class that starts with a Compass and Map for faster, safer route planning.

  • Compass and Map from spawn
  • Speed and map visibility perks
  • Limited direct combat help

Tier A

Utility

Alien

A strong utility option when players can use its special tools well.

  • Flexible special utility
  • Good route control
  • Requires current mechanics knowledge

Tier B

Combat

Brawler

A budget combat pick when the plan is to clear threats instead of avoiding them.

  • Cheap combat pressure
  • Good for active clears
  • Riskier than ranged or support classes

Tier B

Food

Cook

A simple early safety pick for players still learning food routes.

  • Easy value
  • Good beginner safety
  • Outscaled by stronger food and combat classes