Class tier list

99 Nights Class Tier List

Start with the tier list when you want the strongest overall classes. Use the planner when team size, risk, and target night matter more than raw ranking.

The 44-class roster was checked July 14, 2026 against the community class reference. Tiers are route-planning recommendations, not official rankings.

Tier S

Tier S classes

S Combat

Big Game Hunter

A late-run carry pick for players who want to clear threats instead of routing around them.

solo / duo / squad late active
S Combat

Cyborg

A premium pick for players who want reliable combat tempo deep into a run.

solo / duo / squad late active
S Summon

Necromancer

A powerful team pick when summons can soak pressure and help control busy nights.

duo / squad late active
S Combat

Vampire

A strong solo-leaning pick when you can turn combat into sustain.

solo / duo late active

Tier A

Tier A classes

A Combat

Assassin

Best for players who prefer fast kills and clean disengages.

solo / duo mid active
A Scout

Ranger

A flexible pick for route control, scouting, and safer map movement.

solo / duo / squad all active
A Resource

Scavenger

A strong early-run class when resources matter more than fighting power.

solo / duo early active
A Utility

Blacksmith

A team utility pick when gear stability matters more than raw damage.

duo / squad mid active
A Combat

Pyromaniac

A strong damage pick for players who can control fights around fire pressure.

duo / squad mid active
A Combat

Fire Bandit

A fight-forward class with good value when the team wants to clear camps quickly.

duo / squad mid active
A Combat

Berserker

A high-risk class for players who want to win by forcing fights.

solo / duo / squad mid active
A Utility

Alien

A strong utility option when players can use its special tools well.

solo / duo / squad mid active

Tier B

Tier B classes

B Support

Medic

The safest team pick when a failed revive is the biggest wipe risk.

duo / squad late active
B Combat

Grenadier

Useful when the group needs burst damage and can avoid wasteful throws.

duo / squad mid active
B Combat

Brawler

A budget combat pick when the plan is to clear threats instead of avoiding them.

solo / squad mid active
B Food

Chef

A team comfort pick when food stability matters more than damage.

duo / squad all active
B Food

Cook

A simple early safety pick for players still learning food routes.

solo / duo / squad early active
B Food

Farmer

A stable team food pick when the run is planned around camp control.

duo / squad mid active
B Utility

Gambler

A swingy class for players who accept variance for upside.

solo / duo mid active
B Resource

Lumberjack

A practical resource pick when base setup and fire uptime are the main concern.

solo / duo / squad early active
B Combat

Poison Master

A damage-over-time class that rewards planned fights.

duo / squad mid active
B Combat

Gunslinger

A readable ranged option for players who want combat without melee risk.

solo / duo / squad mid active
B Food

Feaster

A food-centered pick with better upside when the route already has combat covered.

solo / duo mid active
B Scout

Nightcrawler

A route-control class for players who know when to move and when to stop.

solo / duo mid active
B Utility

Alien Scientist

A utility class for coordinated teams that want a special-tool role instead of raw damage.

duo / squad mid active

Tier C

Tier C classes

C Summon

Beastmaster

A support-style pick with useful help, but less direct impact than top summon classes.

duo / squad mid active
C Scout

Explorer

A beginner-friendly route pick before stronger scouting classes are unlocked.

solo / duo early active
C Food

Fisherman

A calm food option when the route has time for fishing and safe returns.

solo / duo early active
C Combat

Hunter

A practical early combat option before premium late-game classes are affordable.

solo / duo early active
C Utility

Snowman

A niche utility pick that is safer than it is fast.

duo / squad mid active
C Support

Support

A readable team helper before Medic and stronger utility classes are available.

duo / squad early active
C Combat

Undead

A flavorful combat pick with upside, but less consistent than top sustain classes.

solo / duo mid active
C Summon

Zookeeper

A support summon pick for teams that want help without taking maximum combat risk.

duo / squad mid active

Tier D

Tier D classes

D Base

Base Defender

Useful for learning camp safety, but most players should upgrade once better roles open.

duo / squad early active
D Combat

Brute

A direct combat starter that gets replaced by stronger fight classes quickly.

solo / squad early active
D Base

Camper

A starter baseline for new players, not a long-run recommendation once unlocks are available.

solo / duo / squad early active
D Utility

Decorator

A retired furniture class retained here for reference after its perks moved to the Decorator gamepass.

duo / squad early removed

Tier Event

Limited and event classes

Event Utility

Engineer

A strong utility class when available, but not a dependable unlock for every player.

duo / squad mid limited
Event Scout

Bunny

A limited route pick with fun movement value when the class is available.

solo / duo early limited
Event Resource

Egg Hunter

A limited resource pick that is more collectible than core meta.

solo / duo early limited
Event Support

Gifting Elf

A limited support class that can help groups when event access is available.

duo / squad mid limited
Event Support

Witch

A limited area-damage and healing class that is especially useful in coordinated hard-mode teams.

duo / squad late limited
Event Resource

Santa's Helper

A seasonal economy class built around cheaper Santa Sack items and extra Candy Cane rewards.

solo / duo / squad early limited
Event Resource

Trick or Treater

A seasonal farming class that improves candy gains and treat odds during the Halloween event.

solo / duo / squad early limited